This page consists of a collection of evidence-based research and experiments that delve into various aspects of UX Design, Usability & UX Evaluation, Interaction Design, and more. Each paper represents a deep dive into design in various fields, providing valuable insights and empirical evidence.


The Influence of the Interaction Attributes Fluency and Mediation on Engagement and Comprehension in Data Visualizations

January 2023

The thesis experiment researched and delved deeper into the concepts of data visualization as a User Experience (UX) trend, interaction design, core UX models, and their correlation with user engagement and comprehension of digital products. An online experiment with 16 stimuli, created on Figma, included different interactional attribute combinations.


To What Extent Does Human-Human or Human-Computer Interactions Effect Entropy?

October 2022

A research proposal aiming to investigate whether interactions with another person or a chatbot affect the probability of a possible upcoming word in a sentence.


Reviewer Titles

July 2022

A design feature proposal with a hypothetical prototype considered titles for the reviewers that were evaluated based on three normative ethical theories and a futuring exercise.


The Impact of Interactivity within Traffic Maps on the Usability of the ANWB Website on Dutch Drivers

July 2022

An experiment with both quantitative and qualitative methods examined whether newer design approaches with more interactive modalities affected usability within traffic maps.


How does Virtual Reality (VR) Affect Learning Efficiency Regarding Astronomy for University Students?

July 2022

A contrastive analysis aimed to understand what type of teaching method improves learning efficiency by comparing the use of VR over non-VR techniques amongst university students.


Experience-based-reviews in E-commerce Affecting the Relatedness Towards the Products

June 2022

A study aimed to find a difference between experience-based reviews and their non-experience-based counterparts on the experiential quality of relatedness felt towards online products.


The Non-Verbal Expressions of Disappointment: The Difference Between Eliminated American and Dutch MasterChef Contestants

June 2022

A quantitative analysis is based on the idea that emotional experiences are shaped by culture, and whether a feminine or a masculine culture is more prone to express disappointment by their facial or bodily expressions.


Gaming with Color Vision Deficiency: Measuring the Engagement of Players with Color Vision Deficiency

April 2022

A research proposal focusing on people with color vision deficiency and their engagement with realistic, lifelike, video games with or without colorblind customization settings.


Thought Clash

April 2022

A digital support tool proposal to enhance group creativity and idea generation process by using the electronic brainstorming technique.


How does Social Media Influence Inhibitory Control, and if so, does that Influence have a Relationship with Creativity?

March 2022

A quantitative experiment investigated whether different time intervals spent daily on social media caused differences in inhibitory control, ability to restrain external information irrelevant to the given task, and individual perception of creativity.


E-SCAMPER

March 2022

An article based on a theorized digital creativity support tool prototype to support originality, help and improve creative processes, and increase the usage of an effective creative thinking technique called SCAMPER.


How do Gender and Social Presence in Youtube Electronics Review Videos Affect the Viewer’s Perception of the Presenter’s Credibility?

November 2021

An experiment examined whether varying degrees of social presence, such as showing your face in the video or not and gender resulted in the source credibility of Youtube electronics reviewers.


Participation in Realistic and Fantastic Content in Video Game NBA 2K21

November 2021

A contrastive analysis investigating the differences in participation by comparing the number of views on Youtube for different types of videos for the video game NBA 2K21.


December 2021

A blog article focusing on “Among Us“, a social deduction game that is based on the persuasion of each player based on their given roles.